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Where to put banished mods
Where to put banished mods









where to put banished mods

In the latter case, if the current head of government is highly unpopular, a group of popular characters could form a faction to usurp power and turn it into a Noble Republic, where the families that participated in the usurpation become the new noble families. In the former case, a particularly charismatic head of government with very high popularity could push through reforms that cement the power of their family and those loyal to them, turning the republic into a Monarchy. There could be two ways to make a realm stop being a Commoner Republic - by the ruler and by the opposition. Alternatively, if some characters want to gain power and extra income without taking on the potentially ruinous cost of elections (or simply lost the last elections), they could become a Council member instead. If they win in elections, they become the head of government and gain access to most of the same actions that monarchs have, including military actions, however all of their actions have impact on their popularity, potentially sabotaging their reelection chances if they stretch their luck too much. bribing some of the people who count the votes). They would be able to invest their money into either purchasing income-generating buildings (taverns or shops or whatever in a bürgher republic, farms or whatever in a peasant republic) or into improving their popularity with the people, which would be important if they intend to run in elections.Įlections would essentially work as a popularity contest with some added randomness and different ways to meddle in the election process (e.g. As this would restrict the player options, the gameplay would have to be heavily event-driven. Due to being a commoner, the player would normally have no access to any military actions whatsoever (short of leading a rebellion, which could be the outcome of a faction). They would not have a formal dynasty due to being commoners, but familiar succession would still dictate which characters the player controls. Within a Commoner Republic, the player would play as a relatively wealthy family of commoners. The Veche Republic would represent polities such as Novgorod, where both nobility and commoners had significant roles in politics and would be exclusive to East Slavic culture realms.

where to put banished mods

The Noble Republic would represent polities such as Venice where a few noble families ruled the entire realm and commoners had much less influence on politics. The Commoner Republic would represent both Peasant Republics, such as Dithmarschen, and Bürgher Republics, such as Free Cities of the HRE, and would be by far the biggest departure from how CK3 gameplay works right now and so I think the odds of it actually ever being implemented are very slim, but I may as well pitch the idea. I would like to propose gameplay outlines for three types of republics - Commoner Republic, Noble Republic, and Veche Republic.











Where to put banished mods