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While many of the mods here may be compatible with OpenMW, many are not. It performs significantly better than Morrowind's original engine, while also fixing many bugs and issues the original had while offering enhancements and new functionality - like multiplayer support. Open Morrowind ( OpenMW) is an open-source engine created by fans for Morrowind. Knowledge is power! Regarding Open Morrowind Mod are, above all else, personal preference. You should always read the mod page or glance through the readme of any mod we're downloading, so you'll at least be aware of what you're getting and what your options are. As a veteran player of the series, I offer exactly 0 help if you don't have an official copy. You likely won't even be able to start the game properly. However, for the sake of this guide, if you don't have an official copy you can expect everything to break. I'm not inherently anti-piracy, I actually think it has a lot of value for several reasons. The exact reasoning is fairly technical in explanation, but it's not an anti-piracy measure, it's just a fact of the game engine and how tools hook in. All mod tools (LOOT/BOSS, Mod Organizer, Wyre Bash, MWSE/OBSE/SKSE, 圎dit, etc) and even many mods themselves just don't work properly on unofficial copies of the game. This isn't just hearsay, this is true of every Bethesda game Morrowind and forward. You must have an official copy of the base game! Pirated/torrented copies will not work! You need an official CD, the Steam version, or the GOG version.
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The README, License and other info can be found in the rest of the repo. While complete, it is still very open to changes and new sections.
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